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GameSpot's Diablo Immortal review scored the game with D2R Items a score of 6/10. "Diablo Immortal is a surprisingly luxuriously-feeling game in the series which hits the perfect notes, even if its conclusion begins to depend heavily on microtransactions," reviewer Alessandro Barbosa said.


Diablo was designed to run on PC in the year 2000, when it launched in 2000. However, since the release of Diablo: Resurrected, the action-RPG classic will be available on consoles in the beginning. It turns out that Blizzard required many hours of work into the game in order to ensure that console gamers could live up to its iconic status, while not changing the basic structure that the game is built on.


In a blog entry exploring how the Diablo: Resurrected team looked into adapting the game to consoles Design director Robert Gallerani explained how decisions made about the game's console playability were an effort to focus "on an entirely different audience than the PC players." As a lot of console gamers have more experience with the console version of Diablo, Blizzard needed to make Diablo as accessible to console players.


One way Diablo: Resurrected on consoles does this is to take the playbook of Diablo in terms of how it handles display and mapping capabilities.


"In the very first Diablo game, a player could use two buttons: left and right mouse clicks," Gallerini writes. "To unlock a number of various abilities, players utilize hotkeys for rapid remaps of these two buttons. With a controller, this can be altered to not change the map, but to have buttons straightforwardly enable the abilities. At that point, we show these abilities in a similar way to Diablo as a tray on the lower part on D2R Ladder Items Buy the lower part of the HUD."